Arts & creativity / QUICK REFERENCE
Blender navigation & editing
A compact reference for the default Blender key map, from viewport movement to basic modeling.
Select and transform
- Select all
- A
Selects eligible elements in the current editor/mode. [3]
- Deselect all
- Alt+A
Clears the selection in the standard key map. [3]
- Box select
- B
Draws a rectangular selection region. [3]
- Circle select
- C
Uses a circular selection brush. [3]
- Move
- G
Starts a translation transform. [3]
- Rotate
- R
Starts rotation about the current pivot. [3]
- Scale
- S
Starts a scale operation. [3]
- Constrain to X
- G, X
Sequential keys constrain translation to an axis. [3]
- Numerical movement
- G, X, 2, Enter
Moves two scene units along the selected axis context. [3]
- Cancel transform
- Esc
Cancels an active transform before confirmation. [3]
Modeling and workspace
- Toggle Edit Mode
- Tab
Requires an object type supporting Edit Mode. [1]
- Duplicate selection
- Shift+D
Duplicates then starts a move operation. [1]
- Extrude
- E
In a suitable Edit Mode selection, starts extrusion. [1]
- Undo
- Ctrl+Z
Reverses a supported recent action. [1]
- Redo
- Ctrl+Shift+Z
Restores an undone action where available. [1]
- Search operations
- F3
Finds operators valid in the current context. [1]
- Toggle sidebar
- N
Opens the current editor's properties sidebar. [1]
- Toggle toolbar
- T
Shows or hides the editor toolbar. [1]
- Maximize editor
- Ctrl+Space
Expands the editor under the mouse. [1]
- Save project
- Ctrl+S
Save a named file; first save may open a path dialog. [1]
Reserved placement, separate from reference controls. No ad network is active.
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Sources
cheatsheetatlas.com/sheets/blender/ · Updated 2026-10-19 · Blender 4.5 LTS · default key map