Arts & creativity / QUICK REFERENCE

Blender navigation & editing

A compact reference for the default Blender key map, from viewport movement to basic modeling.

30 entries

Select and transform

Select all
A

Selects eligible elements in the current editor/mode. [3]

Deselect all
Alt+A

Clears the selection in the standard key map. [3]

Box select
B

Draws a rectangular selection region. [3]

Circle select
C

Uses a circular selection brush. [3]

Move
G

Starts a translation transform. [3]

Rotate
R

Starts rotation about the current pivot. [3]

Scale
S

Starts a scale operation. [3]

Constrain to X
G, X

Sequential keys constrain translation to an axis. [3]

Numerical movement
G, X, 2, Enter

Moves two scene units along the selected axis context. [3]

Cancel transform
Esc

Cancels an active transform before confirmation. [3]

Modeling and workspace

Toggle Edit Mode
Tab

Requires an object type supporting Edit Mode. [1]

Duplicate selection
Shift+D

Duplicates then starts a move operation. [1]

Extrude
E

In a suitable Edit Mode selection, starts extrusion. [1]

Undo
Ctrl+Z

Reverses a supported recent action. [1]

Redo
Ctrl+Shift+Z

Restores an undone action where available. [1]

Search operations
F3

Finds operators valid in the current context. [1]

Toggle sidebar
N

Opens the current editor's properties sidebar. [1]

Toggle toolbar
T

Shows or hides the editor toolbar. [1]

Maximize editor
Ctrl+Space

Expands the editor under the mouse. [1]

Save project
Ctrl+S

Save a named file; first save may open a path dialog. [1]

Reserved placement, separate from reference controls. No ad network is active.

Updated Blender 4.5 LTS · default key map

Sources

  1. Default key map ↗
  2. 3D viewport navigation ↗
  3. Basic transforms ↗